By popular demand: the Game Boy ROM of Kudzu is now available as an Early Access download!

  • The ROM features the first 3 areas of the game - the town, Kudzu Field, and Garden. 
  • Additional characters, enemies, bosses, and features not found in the free browser demo!
  • Meet new characters! Collect new items! Learn more about the mysteries of the Kudzu!
  • Buying the Early Access ROM helps fund further development!

Kudzu is a non-linear adventure about a man trying to save his mentor from a world-eating plant!

You are Max, the apprentice gardener, who discovers that his mentor, Zoen, has mysteriously wandered into the nearby kudzu field. Dangerous creatures await including snakes, bugs, angry flowers, and numerous other hazards.

Kudzu is a game in development set to be released in 2022 (latest update may have some minor bugs and some graphical issues with the boss) It will be playable in browser, on Game Boy, and on the Analogue Pocket.

Controls:

  • Arrow keys to move or navigate in the menu (D-pad)
  • Z to interact (corresponds to A button) 
  • X to attack once you get the machete (corresponds to B button)
  • Enter for menu (corresponds to Start)
  • Shift for map once you buy it (corresponds to Select)

The current build gives a taste of the first area of the game (The Kudzu Field.) It is being developed in the GB Studio 2.0 engine. Regular updates will be posted to this project page, so please give feedback and check back often!

Features:

  • Explore ruined fields, gardens, forests, villas, and mountains. 
  • Master a variety of gardening tools to clear your path including the machete, hoe, and rake!
  • Meet weird and helpful characters!
  • Fight the twisted creatures lurking in the kudzu, such as snakes, bugs, rats, snails, and ghosts!
  • Solve treacherous puzzles!
  • Play Kudzu in browser or on Game Boy (will be distributed as a ROM file compatible with Game Boy emulators and flashable to a Game Boy cartridge.)

Development log

Comments

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This is a pretty amazing game, I wanted to finish the demo but the collisions are a little annoying. 

It would be amazing to make the collision boxes of either the player or enemies smaller so it doesn't feel it is pixel perfect and I get damaged because of a very tiny pixel difference.

Overall, love the whole design, read your articles about the world design of the game and it is incredible :) Just repeating a long sequence of the game made me feel I either need to play it in an emulator with save states so I don't need to do all of that or maybe add more save points :)

A minor suggestion: I think you could change the health to be hearts like zelda instead of value since the smallest damage is always 25 :) 

Thanks again for creating this game and looking forward for the final version :)

(+1)

Thank you for the very nice comments and feedback! I'm going to do what I can within what the engine (GB Studio) allows, but those are some things that I've seen in other playtests and will try to take a look.

¿final versión?

The current ROM is not the final version.

I just saw your game on twitter. I have two questions. The cart you are flashing will be avalaible for sale ? Any demo for the game ? Thx

Hi! The demo is on the website and playable in browser. I don't have anything to announce at the moment regarding physical copies but it is something we are pursuing. We'll announce on Twitter and Itch if plans for a physical edition crystalize.

(+1)

Neat game !
Could you share the box art on this page ?
It's only available as a thumbnail for this page as far as I know, and only partially

Very beautiful and cool!

(1 edit)

Looks fantastic and easily my favourite start screen I've seen on a GBS game so far. The book in the library needs a space between andrequire by the way.

Looking forward to playing more of it

Fixed! Thanks for the heads up.

(+1)

Will you make it possible to download the ROM? That would make it easier for me to play

(+1)

I will after I clean some things up and add some stuff. It got into MAGFest so that should be happening in the next few weeks so that the demo is con-ready :-)

cool :) 

I don't have a select key on my keyboard.

(1 edit)

Oops - that was a typo. The Shift key stands in for the Select button when playing on a keyboard.I edited that section of the description so it's correct now.

in gb studio

hay can i use your combat in my game just pls

(+2)

I've been asked to publish a guide for GB Studio Central, so keep an eye out for that!

(+1)

Add checkpoints

(+1)

Thanks for the feedback! There are 2 save tents where you can save your progress. I'll make sure they show up on the map in future versions of the demo though (the map was a very late addition before a deadline so it's very basic right now.) 

I love this! I really enjoy the overgrown jungly vibe. It’s a little hard because you don’t have any invincibility frames. Great graphics too

(1 edit) (+1)

Thanks for the feedback! Yeah - I'm still working with the "disable collision" scripting function on the player character to sort out how to do better invincibility frames, but that's absolutely on the list (along with making the snakes not turn into pinballs when hit...)